MOBILE APP DESIGN • KIDS EDTECH • PARENT AND CHILD EXPERIENCE

Client details withheld to protect confidentiality. Metrics come from user testing with 12 parents and 15 kids.

KIDS VIEW: A LEARNING APP BUILT FOR KIDS AND PARENTS

How designing for two very different users, a child and a parent, shaped a safe learning app that tested well with both.

A learning app for kids ages 4 to 9 and their parents. Kids get big, friendly, easy-to-tap screens with characters instead of text. Parents get a clear dashboard showing progress and screen time. We designed it, built it, and tested it with 12 parents and 15 kids.

Kids View home screen with feature callouts
The Kids View home screen: friendly characters, big buttons, and very little text.
Cluttered kids learning apps compared with the simple Kids View approach
Project Parameters
Role
Principal Product & Interaction Designer
Team
8 designers and 5 developers
Scope
New iOS and Android app, built from scratch
Target Audience
Children (ages 4 to 9) and their parents
Primary Outcome
Kid-friendly app with COPPA parent gates, tested with 12 parents and 15 kids
Executive Summary

My Role: Making It Fun for Kids and Clear for Parents

I led the UX strategy, interaction design, parent dashboard, and branding, with a team of 8 designers and 5 developers. The hardest part was designing for two very different people. Kids needed playful, forgiving screens where a wrong tap never felt like failure. Parents needed a clean, honest view of how their child was progressing.

We focused on ages 4 to 9 because our research pointed to it as a key window for early learning.

TWO DIFFERENT USERS

Designing for Kids vs. Designing for Adults

Most kids' apps don't account for how young children actually use a phone. Kids don't use dropdown menus or read long blocks of text. They learn through repetition, big buttons, and sounds that tell them they did something right. Parents are short on time. They want a quick summary of how their child is doing without watching every game.

For Children

Big, easy-to-tap buttons, friendly characters, almost no text, and screens that forgive wrong taps.

For Parents

Clear progress timelines, simple screen time controls, and easy sharing.

Early wireframes evolving into the finished Kids View interface
Early wireframes evolving into the finished kid-friendly interface.
Process

From Wireframe to Validated Interface

Every screen started as a whiteboard sketch and a low-fidelity wireframe before moving to high-fidelity design. The kids' screens changed the most. Early versions still had too much text. Later versions replaced almost all of it with icons, characters, and color. We then tested the finished design with 12 parents and 15 kids.

Whiteboard wireframing session mapping the Kids View learning flow
Early whiteboard wireframing session mapping the core learning flow, from welcome screen through lesson completion, with real-time feedback captured on sticky notes.
High-fidelity Kids View prototype screens across five phones
The final high-fidelity interface (onboarding, home screen, video learning, and the parent dashboard) tested in the trial.
Core Capabilities

What Kids and Parents Actually Use

Kids View product experience across mobile screens
Product experience: onboarding, discovery, video learning, and the parent dashboard.
01

Interactive Learning Path

A game-like learning map that gets harder or easier based on how the child is doing.

02

The Parent Dashboard

Clear panels showing screen time, progress in each learning area, and what's been shared.

03

COPPA Guardrails

Parent-only gates, like a quick math question, that keep kids from changing safety settings or billing details.

Key Decisions

Personalized Learning Journeys

Tailoring content to each child's skill level and progress.

Intuitive Parental Controls

Simple setup for screen time limits and parent-only settings.

Data Privacy First Design

Clear data practices and age-appropriate experiences.

Gamified Progress Tracking

Engaging feedback loops to motivate children's learning.

Multilingual Accessibility

Screens and content translated for families who speak different languages.

Cross-Platform Continuity

The same experience on iOS and Android.

TESTING RESULTS

Designing Better Play

Designing around how small hands and young minds actually work paid off in testing. Kids got confused far less often, and parents used the progress panels regularly.

94%

Usability Rating

From the 12 parents and 15 kids in the user testing trial.

60%

Higher Self-Sufficiency

Kids got through onboarding on their own more often during the testing trial.

52.4%

Longer Sessions

Increase in average session length during the testing trial.

Outcome trend analytics and UX strategy
How it fits together: what kids do in the app feeds what parents see on their dashboard.
Brand Applications

A Brand Built to Go Beyond the Screen

The Kids View identity was designed to work everywhere: in the app, on printed materials, and in emails. From app icons and stationery to tote bags, apparel, and welcome emails, each concept kept the same friendly, trustworthy voice.

Brand Applications

Everyday Carry

Tote bags and notebooks extending the brand into daily use.

App Identity

Icon variations and mobile brand marks across the product.

Social Templates

Reusable post templates for organic and paid social content.

Apparel and Print

T-shirts, business cards, and printed stationery.

Everyday Objects

Water bottles and other everyday items carrying the brand beyond the screen.

Onboarding Sequence

A welcome email flow introducing new families to Kids View.

Concept design work created for client presentation and stakeholder alignment, not produced or distributed at scale.

Design System

The System Behind the Screens

Under the illustrations sits a consistent system of color, type, and reusable components, built so the app could grow beyond a single screen or platform.

Kids View design system: color tokens, typography scale, components, icons, and illustrations
Design tokens, components, and patterns built to keep the experience consistent across every surface.
Character System

Built for Consistency

Every illustrated character, expression, and pose followed the same construction guide, ensuring a consistent, friendly visual language whether a child was greeted at onboarding or celebrating a finished lesson.

Kids View character system: diverse characters, construction guide, color palette, expressions, and poses
The character system: diverse, consistent, and built from a shared construction guide across every expression and pose.
Reflection

Where This Landed

Kids View completed a full user testing trial with 12 parents and 15 kids. Two of the parents were teachers. The core interaction model held up, usability scores were strong, parents were happy with the dashboard, and kids stayed engaged. Shortly after, the client paused the project because of a shift in their internal priorities, not because of anything in the design or testing. What stuck with me most was the core challenge: building for two completely different ways of thinking, a child's and a parent's, inside one product. I've carried that into every product with more than one audience since.

The testing trial produced strong results: a 52.4% increase in average session length, a 94% usability rating from kids and parents, and 60% higher self-sufficiency in onboarding. Multilingual support was designed in from the start, ready for new markets, though the project ended before that expansion could happen.

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